<bosscolors>
which contains separate <boss>
elements inside it.<boss>
elements are used to define champion variants for each boss. It contains the id and variant of the boss.Attribute | Explanation |
id | Boss entity id. |
variant | Boss variant. |
<color>
element is a child of <boss>
and is used to determine the champion's color, scale and HP.<color>
elements can be added in each <boss>
element in order to add more champion variants in the game.Attribute | Explanation |
idx | Color index. Ranges from 1 to 23. |
health | Health multiplier that is applied to the health amount of the non-champion boss variant. Defaults to 1.0 . For example, if set to 1.15 , this will make the champion have 15% more HP than the non-champion variant. |
scale | Scale multiplier that will be used for the boss' sprite. Defaults to 1.0 . For example, if set to 0.85 , this will make the champion appear 15% smaller than the non-champion variant. |
<players>
, which may contain attributes that identify the root directories for graphics.Attribute | Explanation |
root | Character skin directory. |
nameimageroot | Character name sprite directory. |
portraitroot | Character portrait sprite directory. |
bigportraitroot | Large character portrait sprite directory. |
<player>
elements. These contain the file names and a number of statistics of each character.Attribute | Explanation |
name | Used to identify the character by name. |
cache | Every time the cache is evaluated, these items are updated. Separated by spaces. Accepted values: damage , familiars , firedelay , flying , luck , range , shotspeed , speed , tearcolor , tearflag , and weapon . You can also use all if you want it to affect every value. |
hp | The amount of filled red hearts the character starts with. 1 per half heart. |
armor | The amount of soul hearts the character starts with. 1 per half heart. |
black | The amount of black hearts the character starts with. 1 per half heart. |
coins | The amount of coins the character starts with. |
bombs | The amount of bombs the character starts with. |
items | The ids of the items the character starts with. Separated by spaces (commas in Afterbirth †). Does not work with custom items. |
card | The id of the card the character starts with. Does not work with custom items. |
pill | The id of the pill the character starts with. Does not work with custom items. |
trinket | The id of the trinket the character starts with. Does not work with custom items. |
skin | The file name of the character's skin. Searches the root attribute's directory from the <players> element. |
nameimage | The file name of the character's name sprite. Searches the nameimageroot attribute's directory from the <players> element. |
portrait | The file name of the character's portrait sprite. Searches the portraitroot attribute's directory from the <players> element. |
bigportrait | The file name of the character's large portrait sprite. Searches the bigportraitroot attribute's directory from the <players> element. |
Modding Rebirth & Afterbirth | Afterbirth † | ||
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References | Modding Tutorials - XML Modding - Lua Reference - Modding of Isaac Lua Reference | |
Tools | Debug Console - Modding Tools - Basement Renovator | |
Releases | Modding of Isaac - Steam Workshop - NexusMods | |
Community | Modding of Isaac Subreddit - Modding of Isaac Discord Server |
The Binding of Isaac: Rebirth |
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